INSTALLATIONS
The installations feature artificial human figures: silent presences, halfway between object and person. Through industrial materials, silhouettes, and visual messages, the space becomes a psychological experience in which desire, control, and the contemporary collective imagination emerge. The viewer isn't left on the outside: they engage with a figure that seems alive, yet is not.
DREAMTIME TRAVELER (2025)
A project made of plastic, metal, and enamel, a 2-meter-tall humanoid figure appears to come from other dimensions and offers the viewer an iridescent flower. Inspired by the dreamtime of Australian Aborigines, it reflects on humanity's need to dream.
A project made of plastic, metal, and enamel, a 2-meter-tall humanoid figure appears to come from other dimensions and offers the viewer an iridescent flower. Inspired by the dreamtime of Australian Aborigines, it reflects on humanity's need to dream.
SEX CRIMES (2011)
A project that reflects on the ambiguity of social and romantic relationships: two semi-transparent, partially rolled-up polycarbonate figures lie on a marble tile floor. Their dimensions vary depending on the context, as do the additions of a knife and rose petals. Are the two figures the remnants of an imaginary suicide of love or a crime?
A project that reflects on the ambiguity of social and romantic relationships: two semi-transparent, partially rolled-up polycarbonate figures lie on a marble tile floor. Their dimensions vary depending on the context, as do the additions of a knife and rose petals. Are the two figures the remnants of an imaginary suicide of love or a crime?
MIND CONTROL (2010)
A project that explores the concept of the individual and its relationship with the social environment. The human figure, or perhaps a cybernetic humanoid, is made of carved PVC and transformed into a flat silhouette on the floor..
A project that explores the concept of the individual and its relationship with the social environment. The human figure, or perhaps a cybernetic humanoid, is made of carved PVC and transformed into a flat silhouette on the floor..
SIMULACRUM (2010)
An installation comprising three stylised human silhouettes and a monitor, which on screen repeats commands such as "free your mind" or "Watch more TV"; the work alludes to Baudrillard's concept of "simulacrum-society" and the idea of individual homogenisation in the post-human era.
An installation comprising three stylised human silhouettes and a monitor, which on screen repeats commands such as "free your mind" or "Watch more TV"; the work alludes to Baudrillard's concept of "simulacrum-society" and the idea of individual homogenisation in the post-human era.

